Death is a natural mass spectrometer. When a living thing dies, its soul splits by weight; the higher parts are stripped away while the the base and vulgar somatic portions of the soul persist for a while longer. Those integrated into the mysteries of Necromancy are capable of speaking to these pieces. Without a higher authority, the remnants of a life are eager to obey.
An MD is a d6. It is expended on a 4 5 or 6. Invested MD don't come back when you rest, and can be left in a spell as long as you like. You can roll as many MD as you like when you cast a spell.
Skills: 1. Grave Robbing, 2. Surgery, 3. Poetry
A. Render Corpse, Speak With Dead +1 MD
B. Create Undead +1 MD
C. Corpse Explosion +1 MD
D. Life After Life +1 MD
(A) Render Corpse: Invest MD to transform [Dice] HD worth of dead flesh into a more useful form. Dice are invested until consciously removed, at which point the materials rot to nothing.
- Grave Wax: A pale greasy wax that can be shaped into a candle whose light is only visible to the one who lit it. When formed into a talisman of a small person, it drives nearby domestic creatures into a frenzy of fear.
- Corpse Salts: A crystalline dust that contains the information of the dead. No matter the size of the corpse, a handful of grave dust is all that is required to cast Speak With Dead.
- Skin: Slough the skin off a corpse, so long as you got all of it, you can wear it like a mask. This disguise is almost impenetrable in the dark or candlelight, but daylight will immediately mark you as uncanny.
- Marrow Thorns: Just jagged bones, can be whittled down to make 12 darts per HD, or 6 crossbow bolts per HD. +1 to hit against living creatures of the same type.
(A) Speak With Dead: Roll MD and call up the spirits of the departed. You can do this so long as one of the following applies.
- You currently own the dead creature's skull or a handful of their corpse salts
- The creature died in the last [sum] days
- You are standing in the dead creature's home
The spirit will answer any questions to the best of its ability but is still possessed of free will. It may ask for favors in return for information, and an enemy will not be willing to speak to the creature that killed it. Summoned spirits will answer [Dice] questions, and stay for [Sum] minutes. A creature's soul cannot be summoned twice in the same day.
(B) Create Undead: Invest MD to revive [Dice] HD worth of dead creatures in a horrific parody of life. These creatures lack their original minds and skills with weapons and tools, but keep their HP and physical statistics, as well as any biological abilities they had in life like poison or flight.
(C) Corpse Explosion: An extension of the Art of Rendering. Roll MD to explode [Dice] HD worth of dead flesh within 50', dealing [sum] damage within a 10' radius of the flesh exploded. Can be used on undead creatures you control, in which case add the dice invested in the creature to your roll.
(D) Life After Life: You can restore the intelligence of the creatures you revive, if you do so, you no longer directly control them, and do not have to invest the dice you roll to resurrect them. After you die, provided you have all four MD remaining, you resurrect yourself in 1d4 days. The only intelligent undead you can create are sentient zombies, but there exist greater rituals and spells that can create intelligent ghouls, vampires, death knights, and zombies.
Tools of the Trade...
- Pickling Jar: Grave materials placed into this jar don't rot when their MD are removed. They can be reinvested and removed safely. Filled with disgusting brine drained from the stomach of a dead whale.
- Skeleton with Knife arms- 1 HD: A skeleton with knife arms. Technically a sentient undead. Comes with a disguise so that it doesn't alert the local guards.
- Bag of Dead rats: 2d6 mummified rats. Each rat counts as 1/2 HD.
- Dart Launcher: Fires bone darts.
- Stonebow (2 slots): A crossbow that fires sling bullets. Load in chunks of dead meat and explode them with your magic. Or load in zombie heads and fire them to scare the living shit out of people.
- Shovel: A shovel. Dig dig dig.